A downloadable game for Windows

Here it is, the buggy ass technical demo for my currently unnamed game. This is mostly a proof of concept that the WFC (Wave Function Collapse) is working.  Made in Godot! 

It has a chunk based map system, that determines each voxel via a WFC algorithm, which can also detect 'oversized' voxels that have off shapes, like a rectangle shaped voxel or what have you.  The system supports multiple rulesets as well, so you can have say grass abiding to one set of rules and stairs on another. That being said, while the algorithm is working, not all shapes/rules have been designed yet so it still acts a little funny.

 I am aware that some areas (particularly at the top of the mountains) are still a laggy mess, but that is actually a result of the procedural mesher pissing itself, and not the WFC.  I believe this is a CPU bottleneck, so your mega super 9000 graphics card will not save you. 

I am also aware of the "shadows disappearing behind my butt" issue; that's the frustum culling pissing the bed.  I've left that turned on in this demo because it increases the frame rate for lower end machines.

Basic controls are WASD for move, E for Inventory, Tab for tools, Number Keys for hotbar, and Scroll for zoom. 

The game will not boot if you have an old graphics card that does not support Vulkan.

Also, the game supports controllers!!! Try it!  I am manifesting no crashes!! 


Download

Download
ScrunklyDemo.zip 100 MB

Leave a comment

Log in with itch.io to leave a comment.